Lost Mine of Phandelver: the complete DM guide

How to run Lost Mine of Phandelver and Phandelver and Below — the best starter adventure for new DMs. Session-by-session prep, common pitfalls, and where it leads next.

MS
MakeMythic Studio
Dungeon Master · MakeMythic Studio
TL;DR: Lost Mine of Phandelver is still the best on-ramp for a new DM: short, focused, and forgiving. Prep it session by session, respect the deadly opening ambush, run Phandalin as an open hub rather than a railroad, and know that Phandelver and Below carries the same party all the way to level 12.

If you’re running your first D&D game, Lost Mine of Phandelver is almost certainly the adventure people pointed you to, and they were right. It remains the most recommended starter for 5e, and one of the most searched, because it teaches you how to be a DM without drowning you in prep. Here’s how to run it well.

Why it works for new DMs

Phandelver is deliberately small. There are only a handful of factions, the goals are clear, and the map of the region is compact enough to hold in your head. That focus is the whole point: it lets a first-time DM concentrate on the actual craft, describing scenes, adjudicating rules, voicing NPCs, without also having to juggle a sprawling plot.

Prep it one session at a time. Read the chapter you’re about to run, note the key NPCs and their wants, and don’t worry about the chapters ahead until you get there. The adventure is built to be run this way.

The opening ambush is deadlier than it looks

The very first encounter, a goblin ambush on the road, has a reputation for dropping level 1 characters. Four goblins with bows can concentrate fire and put a new player at zero before they’ve had a proper turn.

Don’t nerf it, but do telegraph it. Describe the two dead horses in the road so the party has a beat to be cautious. If someone goes down, remember that death at level 1 is swingy and a captured or bleeding-out character can be a story hook rather than a full stop. The ambush is a great teacher of tactics precisely because it bites.

Run Phandalin as a hub, not a railroad

The middle of the adventure opens up when the party reaches the town of Phandalin. Several threads present themselves at once, the Redbrands, the missing wizard, the various nearby locations, and new DMs sometimes freeze here, unsure which way to push.

The answer is: don’t push. Phandalin is a hub. Lay out the leads, let the players decide what to chase, and follow them. This is where your group learns that D&D is a conversation, not a track. If they take the quests out of order, that’s fine, the adventure is robust enough to handle it.

Know where it leads

If you’re running the original 2014 Lost Mine, the story wraps at level 5 with Wave Echo Cave and the Black Spider. That’s a complete, satisfying arc, and plenty of tables stop there and start something new.

If you own Phandelver and Below: The Shattered Obelisk, the same characters continue. The expanded book reprints the starter and then turns darker, following a strange obelisk and its corrupting influence all the way to level 12. Running the starter first and then continuing is one of the smoothest level 1-to-12 campaigns available, because the party is already invested in Phandalin by the time the bigger threat emerges.

Prep that makes your first game smoother

The nicest thing you can do for yourself as a new DM is remove friction at the table. Phandelver is full of locations that benefit from a real map, Cragmaw Hideout, the Redbrand hideout, Wave Echo Cave, and a couple of player handouts that land better on paper than read aloud.

The Phandelver and Below Handout Bundle (£50 £15) gathers printable props, maps and tokens for the adventure, and the 250,000+ RPG Battlemaps Mega Bundle (£30 £9) covers the caves, mines, ruins and town scenes the campaign runs through, gridless and ready for Roll20, Foundry or print, so your first game runs without you scrambling for the right image mid-session.

Frequently asked questions

Is Lost Mine of Phandelver good for new DMs?
It's widely considered the best starter adventure for 5e. It's short, has only a few factions, a clear set of goals and a gentle difficulty curve, which makes it ideal for a first-time DM. Preparation is light compared with a full campaign, and the structure teaches the core skills of running a game.
What's the difference between Lost Mine of Phandelver and Phandelver and Below?
Lost Mine of Phandelver is the original 2014 starter adventure for levels 1 to 5. Phandelver and Below: The Shattered Obelisk (2023) reprints and expands that adventure, then continues the story to level 12 with a new, darker plot involving a mysterious obelisk. If you own the newer book you can run the classic starter and then keep going.
What level does Lost Mine of Phandelver cover?
The original Lost Mine of Phandelver runs from level 1 to level 5. Phandelver and Below extends the same characters onward to level 12, so the combined book is a full level 1 to 12 campaign.
What are the common pitfalls running Phandelver?
The two biggest are the deadly opening goblin ambush, which can drop a level 1 character fast, and the open middle chapter in Phandalin, where new DMs can feel lost with so many leads available. Telegraph the ambush's danger, and treat the town as a hub where the party picks quests at their own pace rather than a railroad.
Where can I get Phandelver maps and handouts?
MakeMythic on Etsy sells a Phandelver and Below handout bundle with printable props, maps and tokens for the whole adventure, plus the 250,000+ battlemap mega bundle covering the caves, mines, ruins and town scenes the campaign runs through.

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