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Medium humanoid · CR 1

Bugbear

Armor Class16
Hit Points27 (5d8+5)
Speed30 ft.
ChallengeCR 1 (200 XP)
STR
15
(+2)
DEX
14
(+2)
CON
13
(+1)
INT
8
(-1)
WIS
11
(+0)
CHA
9
(-1)
SkillsStealth +6, Survival +2
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Goblin
Special Abilities
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

Running Bugbear in an encounter

As a CR 1 threat worth 200 XP, Bugbear is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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