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Medium celestial · CR 10

Deva

Armor Class17
Hit Points136 (16d8+64)
Speed30 ft., fly 90 ft.
ChallengeCR 10 (5,900 XP)
STR
18
(+4)
DEX
18
(+4)
CON
18
(+4)
INT
17
(+3)
WIS
20
(+5)
CHA
20
(+5)
Saving ThrowsWIS +9, CHA +9
SkillsInsight +9, Perception +9
Resistancesradiant, bludgeoning, piercing, and slashing from nonmagical weapons
Cond. ImmuneCharmed, Exhaustion, Frightened
Sensesdarkvision 120 ft., passive Perception 19
Languagesall, telepathy 120 ft.
Special Abilities
Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The deva makes two melee attacks.
Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Healing Touch. The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).
In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Running Deva in an encounter

As a CR 10 threat worth 5,900 XP, Deva is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 10 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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