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Gargantuan dragon · CR 17

Dragon Turtle

Armor Class20
Hit Points341 (22d20+110)
Speed20 ft., swim 40 ft.
ChallengeCR 17 (18,000 XP)
STR
25
(+7)
DEX
10
(+0)
CON
20
(+5)
INT
10
(+0)
WIS
12
(+1)
CHA
12
(+1)
Saving ThrowsDEX +6, CON +11, WIS +7
Resistancesfire
Sensesdarkvision 120 ft., passive Perception 11
LanguagesAquan, Draconic
Special Abilities
Amphibious. The dragon turtle can breathe air and water.
Actions
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Running Dragon Turtle in an encounter

As a CR 17 threat worth 18,000 XP, Dragon Turtle is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 17 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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