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Large aberration · CR 5

Otyugh

Armor Class14
Hit Points114 (12d10+48)
Speed30 ft.
ChallengeCR 5 (1,800 XP)
STR
16
(+3)
DEX
11
(+0)
CON
19
(+4)
INT
6
(-2)
WIS
13
(+1)
CHA
6
(-2)
Saving ThrowsCON +7
Sensesdarkvision 120 ft., passive Perception 11
LanguagesOtyugh
Special Abilities
Limited Telepathy. The otyugh can magically transmit simple messages and images to any creature within 120 ft. of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
Actions
Multiattack. The otyugh makes three attacks: one with its bite and two with its tentacles.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.
Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.
Tentacle Slam. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

Running Otyugh in an encounter

As a CR 5 threat worth 1,800 XP, Otyugh is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 5 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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