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Medium humanoid · CR 1/2

Scout

Armor Class13
Hit Points16 (3d8+3)
Speed30 ft.
ChallengeCR 1/2 (100 XP)
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
11
(+0)
WIS
13
(+1)
CHA
11
(+0)
SkillsNature +4, Perception +5, Stealth +6, Survival +5
Sensespassive Perception 15
Languagesany one language (usually Common)
Special Abilities
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Running Scout in an encounter

As a CR 1/2 threat worth 100 XP, Scout is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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