Armor Class14
Hit Points36 (8d8)
Speed30 ft., swim 30 ft.
ChallengeCR 2 (450 XP)
STR
8
(-1)
DEX
18
(+4)
CON
11
(+0)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Resistancesbludgeoning, piercing, slashing
Cond. ImmuneCharmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Sensesblindsight 10 ft., passive Perception 10
Special Abilities
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.
Actions
Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.