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Medium swarm of Tiny beasts · CR 2

Swarm of Poisonous Snakes

Armor Class14
Hit Points36 (8d8)
Speed30 ft., swim 30 ft.
ChallengeCR 2 (450 XP)
STR
8
(-1)
DEX
18
(+4)
CON
11
(+0)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Resistancesbludgeoning, piercing, slashing
Cond. ImmuneCharmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Sensesblindsight 10 ft., passive Perception 10
Special Abilities
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.
Actions
Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

Running Swarm of Poisonous Snakes in an encounter

As a CR 2 threat worth 450 XP, Swarm of Poisonous Snakes is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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