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Medium swarm of Tiny beasts · CR 1/4

Swarm of Rats

Armor Class10
Hit Points24 (7d8-7)
Speed30 ft.
ChallengeCR 1/4 (50 XP)
STR
9
(-1)
DEX
11
(+0)
CON
9
(-1)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Resistancesbludgeoning, piercing, slashing
Cond. ImmuneCharmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Sensesdarkvision 30 ft., passive Perception 10
Special Abilities
Keen Smell. The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Actions
Bites. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

Running Swarm of Rats in an encounter

As a CR 1/4 threat worth 50 XP, Swarm of Rats is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/4 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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