Armor Class10
Hit Points24 (7d8-7)
Speed30 ft.
ChallengeCR 1/4 (50 XP)
STR
9
(-1)
DEX
11
(+0)
CON
9
(-1)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Resistancesbludgeoning, piercing, slashing
Cond. ImmuneCharmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Sensesdarkvision 30 ft., passive Perception 10
Special Abilities
Keen Smell. The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Actions
Bites. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.