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Medium humanoid · CR 5

Werebear, Human Form

Armor Class10
Hit Points135 (18d8+54)
Speed30 ft.
ChallengeCR 5 (1,800 XP)
STR
19
(+4)
DEX
10
(+0)
CON
17
(+3)
INT
11
(+0)
WIS
12
(+1)
CHA
12
(+1)
SkillsPerception +7
Immunitiesbludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Sensespassive Perception 17
LanguagesCommon
Special Abilities
Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Running Werebear, Human Form in an encounter

As a CR 5 threat worth 1,800 XP, Werebear, Human Form is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 5 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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