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Medium humanoid · CR 4

Weretiger, Human Form

Armor Class12
Hit Points120 (16d8+48)
Speed30 ft.
ChallengeCR 4 (1,100 XP)
STR
17
(+3)
DEX
15
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
13
(+1)
CHA
11
(+0)
SkillsPerception +5, Stealth +4
Immunitiesbludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Sensesdarkvision 60 ft., passive Perception 15
LanguagesCommon
Special Abilities
Shapechanger. The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack. In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Running Weretiger, Human Form in an encounter

As a CR 4 threat worth 1,100 XP, Weretiger, Human Form is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 4 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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