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5th-level · Divination

Contact Other Plane

Level5th-level · Divination
Casting Time1 minute
RangeSelf
ComponentsV
Duration1 minute
RitualYes
ClassesWarlock, Wizard
Description

You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.

On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

Casting Contact Other Plane

Contact Other Plane is a 5th-level divination with a casting time of 1 minute and a range of Self. It doesn't need concentration, so it stacks with your other buffs, and because it's a ritual you can cast it without a slot when you have ten minutes to spare.

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