You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
Level6th-level · Necromancy
Casting Time1 action
Range60 feet
ComponentsV, S
DurationInstantaneous
ClassesCleric
Description
Casting Harm
Harm is a 6th-level necromancy with a casting time of 1 action and a range of 60 feet. It doesn't need concentration, so it stacks with your other buffs.
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