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1st-level · Divination

Hunter's Mark

Level1st-level · Divination
Casting Time1 bonus action
Range90 feet
ComponentsV
DurationConcentration, Up to 1 hour
ClassesRanger
Description

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

At Higher Levels

When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Casting Hunter's Mark

Hunter's Mark is a 1st-level divination with a casting time of 1 bonus action and a range of 90 feet. It needs concentration, so it competes with your other ongoing effects.

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