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2nd-level · Transmutation

Spike Growth

Level2nd-level · Transmutation
Casting Time1 action
Range150 feet
ComponentsV, S, M (Seven sharp thorns or seven small twigs, each sharpened to a point.)
DurationConcentration, Up to 10 minutes
ClassesDruid, Ranger
Description

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast can make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

Casting Spike Growth

Spike Growth is a 2nd-level transmutation with a casting time of 1 action and a range of 150 feet. It needs concentration, so it competes with your other ongoing effects.

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