Getting Started 2 September 2026

A D&D character creation checklist that avoids backtracking

Make a D&D 5e character in the right order: the decisions that constrain everything else first, the numbers last, and the two questions that make the character playable.

MS
MakeMythic Studio
Dungeon Master · MakeMythic Studio
TL;DR: Go concept → class → species → background → scores → equipment → connections. Doing numbers first causes rebuilds. In the 2024 rules your background grants an origin feat, so it is a real decision. Finish with two questions: how do you know the party, and what does your character want this month?

Most character creation problems are ordering problems. Someone assigns ability scores first, then picks a class those scores do not suit, then rebuilds. Someone writes four pages of backstory before choosing a background that contradicts it. Someone finishes a complete character with no reason to be in the party.

None of this is about knowing the rules. It is about doing the steps in the order where each decision constrains the next.

1. Concept, in one sentence

Before anything mechanical, say what the character is in one sentence. Not a backstory — a description.

A cheerful deserter who is very bad at lying. A scholar who is far from anywhere with books. Someone’s disappointing older sibling.

If you cannot say it in a sentence, you do not have a character yet, you have a build. The sentence is what you will actually play from at the table.

2. Class

Class is the biggest mechanical commitment and the thing you will interact with every round for the next year. Pick it second, from the concept.

Two questions that predict enjoyment better than any tier list:

  • What do you want to be doing on your turn? Rolling attacks, choosing spells, moving people around, talking?
  • How much bookkeeping do you enjoy? A wizard tracking prepared spells and a barbarian tracking rage are genuinely different amounts of admin, and neither is wrong.

If you want to look at what a class actually gets before committing, the free spell reference covers the casters.

3. Species

Third, because it is now mostly flavour plus a few traits rather than the score-defining choice it once was. Pick what fits the concept. Do not pick a species for a +2 you can get elsewhere.

4. Background — this is a real choice now

In the 2024 rules, background carries weight it did not before: ability score increases, proficiencies, and an origin feat. That last one means background selection is mechanical, not decorative.

Read the feats before you pick the background. A character concept can usually be served by several backgrounds, and the feat is often the tiebreaker.

This is also where the character’s pre-adventuring life gets decided, which is the raw material for everything the DM will hook into later.

5. Ability scores

Now the numbers, with the class already chosen so you know where they go.

Agree the method as a table first — rolled, standard array, or point buy — and use one method for everyone. Mixed methods create resentment that surfaces around level 5.

Put your best score in your class’s primary ability. This is boring advice and it is correct. Constitution second for almost everyone.

6. Equipment

Take the class and background starting equipment unless you have a specific reason not to. Buying from scratch at level 1 is a long detour for a marginal gain.

Two things worth checking under the 2024 rules: which weapon mastery properties your weapons have if your class gets the feature, and whether your armour choice actually matches your Dexterity. Our weapon mastery guide covers the first.

7. Roll a trinket

One roll on the trinket table, and one question about it. This is the cheapest characterisation available and it takes ninety seconds — see the trinket table guide for why it works.

8. The two questions that matter

Everything above produces a legal character. These two produce a playable one.

How do you know at least one other person at this table? Not “we all met in a tavern.” A specific prior relationship with one other character. Owed money, shared a ship, siblings, one saved the other. Do this in pairs at Session 0 and the party has a reason to exist.

What does your character want this month? Not a life goal — a near-term, achievable, specific want. Find a particular person. Pay off a debt. Get into a building. A month-scale want gives the DM something to hook into next session rather than at level 15.

These two questions are the entire content of most successful Session 0s, and skipping them is why parties spend six sessions explaining why they have not split up.

Write it on a sheet that fits

The last step is mechanical and worth getting right. A character sheet that has nowhere to track your class’s actual resources means you spend a campaign writing in margins.

More on that in printable character sheets that fit your class. If you would rather keep spells off the sheet entirely, printable spell cards and the spell slot tracker handle the two things that most often overflow the page.

The checklist, compressed

  1. One-sentence concept.
  2. Class — what you do on your turn, and how much admin you want.
  3. Species, from the concept.
  4. Background, chosen with the origin feat in mind.
  5. Ability scores, method agreed table-wide.
  6. Starting equipment, checked against weapon mastery.
  7. Trinket, plus one question about it.
  8. One prior relationship with another PC, and one thing you want this month.

Forty minutes, no rebuilds, and a character the DM can immediately write a session for.

Frequently asked questions

What order should I make a D&D character in?
Concept, then class, then species, then background, then ability scores, then equipment, then the connective details. Doing numbers first is the most common mistake, because a good concept will often change which scores you want and you end up redoing the arithmetic.
Do backgrounds give a feat in the 2024 rules?
Yes. In the 2024 rules your background grants an origin feat along with ability score increases and proficiencies, which makes background a meaningful mechanical choice rather than flavour. It is one of the biggest practical differences from 2014 character creation.
How long should making a D&D character take?
Thirty to sixty minutes for an experienced player, and closer to ninety for a first character if you are doing it properly with a Session 0 conversation. Rushing it produces characters that get rebuilt at level 3, which costs more time overall.
Should I roll or use point buy for ability scores?
Whatever the table agrees on, decided before anyone rolls. Rolling produces more variance and occasionally an unplayable spread; the standard array and point buy produce parity. The only genuinely bad option is different players using different methods.
What is the most commonly skipped step?
The connective tissue — how your character knows the others and why they would travel together. Groups skip it constantly and then spend six sessions explaining why the party has not disbanded. Ten minutes at Session 0 fixes it permanently.
Do I need a printed character sheet?
Not strictly, but a physical sheet keeps the character in front of you rather than behind a browser tab. If you print one, use a sheet that matches your class so you are not tracking half your resources in the margins.

Keep reading

From the shop

Battlemaps, spell cards, and magic item cards, ready to print.

Browse MakeMythic on Etsy →
character creation dnd 5e dnd 2024 new players session 0