Armor Class12
Hit Points3 (1d6)
Speed30 ft., climb 30 ft.
ChallengeCR 0 (10 XP)
STR
8
(-1)
DEX
14
(+2)
CON
11
(+0)
INT
4
(-3)
WIS
12
(+1)
CHA
6
(-2)
Sensespassive Perception 11
Special Abilities
Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.