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Tiny beast · CR 0

Bat

Armor Class12
Hit Points1 (1d4-1)
Speed5 ft., fly 30 ft.
ChallengeCR 0 (10 XP)
STR
2
(-4)
DEX
15
(+2)
CON
8
(-1)
INT
2
(-4)
WIS
12
(+1)
CHA
4
(-3)
Sensesblindsight 60 ft., passive Perception 11
Special Abilities
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

Running Bat in an encounter

As a CR 0 threat worth 10 XP, Bat is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 0 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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