Armor Class16
Hit Points16 (3d8+3)
Speed30 ft., burrow 15 ft., fly 60 ft.
ChallengeCR 1 (100 XP)
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
13
(+1)
Saving ThrowsDEX +2, CON +3, WIS +2, CHA +3
SkillsPerception +4, Stealth +2
Immunitiesfire
Sensesblindsight 10 ft., darkvision 60 ft., passive Perception 14
LanguagesDraconic
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons. The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.