Armor Class17
Hit Points32 (5d8+10)
Speed30 ft., fly 60 ft., swim 30 ft.
ChallengeCR 2 (450 XP)
STR
17
(+3)
DEX
10
(+0)
CON
15
(+2)
INT
12
(+1)
WIS
11
(+0)
CHA
15
(+2)
Saving ThrowsDEX +2, CON +4, WIS +2, CHA +4
SkillsPerception +4, Stealth +2
Immunitieslightning
Sensesblindsight 10 ft., darkvision 60 ft., passive Perception 14
LanguagesDraconic
Special Abilities
Amphibious. The dragon can breathe air and water.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Breath Weapons. The dragon uses one of the following breath weapons.
Lightning Breath. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.
Lightning Breath. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.