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Small monstrosity · CR 1/2

Cockatrice

Armor Class11
Hit Points27 (6d6+6)
Speed20 ft., fly 40 ft.
ChallengeCR 1/2 (100 XP)
STR
6
(-2)
DEX
12
(+1)
CON
12
(+1)
INT
2
(-4)
WIS
13
(+1)
CHA
5
(-3)
Sensesdarkvision 60 ft., passive Perception 11
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.

Running Cockatrice in an encounter

As a CR 1/2 threat worth 100 XP, Cockatrice is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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