Armor Class13
Hit Points26 (4d10+4)
Speed50 ft.
ChallengeCR 1/2 (100 XP)
STR
16
(+3)
DEX
13
(+1)
CON
13
(+1)
INT
7
(-2)
WIS
11
(+0)
CHA
8
(-1)
SkillsPerception +4
Sensesdarkvision 60 ft., passive Perception 14
LanguagesGoblin, Worg
Special Abilities
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.