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Large monstrosity · CR 1/2

Worg

Armor Class13
Hit Points26 (4d10+4)
Speed50 ft.
ChallengeCR 1/2 (100 XP)
STR
16
(+3)
DEX
13
(+1)
CON
13
(+1)
INT
7
(-2)
WIS
11
(+0)
CHA
8
(-1)
SkillsPerception +4
Sensesdarkvision 60 ft., passive Perception 14
LanguagesGoblin, Worg
Special Abilities
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Running Worg in an encounter

As a CR 1/2 threat worth 100 XP, Worg is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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