Armor Class12
Hit Points22 (5d8)
Speed30 ft.
ChallengeCR 1 (200 XP)
STR
13
(+1)
DEX
15
(+2)
CON
10
(+0)
INT
7
(-2)
WIS
10
(+0)
CHA
6
(-2)
Immunitiespoison
Cond. ImmunePoisoned, Charmed, Exhaustion
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.