Armor Class17
Hit Points60 (8d8+24)
Speed30 ft., fly 60 ft., swim 30 ft.
ChallengeCR 3 (700 XP)
STR
19
(+4)
DEX
14
(+2)
CON
17
(+3)
INT
14
(+2)
WIS
11
(+0)
CHA
16
(+3)
Saving ThrowsDEX +4, CON +5, WIS +2, CHA +5
SkillsPerception +4, Stealth +4
Immunitiesfire
Sensesblindsight 10 ft., darkvision 60 ft., passive Perception 14
LanguagesDraconic
Special Abilities
Amphibious. The dragon can breathe air and water.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Breath Weapons. The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.