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Medium monstrosity · CR 2

Grick

Armor Class14
Hit Points27 (6d8)
Speed30 ft., climb 30 ft.
ChallengeCR 2 (450 XP)
STR
14
(+2)
DEX
14
(+2)
CON
11
(+0)
INT
3
(-4)
WIS
14
(+2)
CHA
5
(-3)
Resistancesbludgeoning, piercing, and slashing from nonmagical weapons
Sensesdarkvision 60 ft., passive Perception 12
Special Abilities
Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Running Grick in an encounter

As a CR 2 threat worth 450 XP, Grick is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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