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Medium fiend · CR 3

Hell Hound

Armor Class15
Hit Points45 (7d8+14)
Speed50 ft.
ChallengeCR 3 (700 XP)
STR
17
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
6
(-2)
WIS
13
(+1)
CHA
6
(-2)
SkillsPerception +5
Immunitiesfire
Sensesdarkvision 60 ft., passive Perception 15
Languagesunderstands Infernal but can't speak it
Special Abilities
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Running Hell Hound in an encounter

As a CR 3 threat worth 700 XP, Hell Hound is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 3 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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