Want printable stat cards for Nightmare and 300+ more creatures? Browse the Monster Cards bundle →
Large fiend · CR 3

Nightmare

Armor Class13
Hit Points68 (8d10+24)
Speed60 ft., fly 90 ft.
ChallengeCR 3 (700 XP)
STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
13
(+1)
CHA
15
(+2)
Immunitiesfire
Sensespassive Perception 11
Languagesunderstands Abyssal, Common, and Infernal but can't speak
Special Abilities
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Running Nightmare in an encounter

As a CR 3 threat worth 700 XP, Nightmare is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 3 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

From the shop

Printable Monster Cards

Every creature as a printable stat card with tokens and standees, so you can run Nightmare without flipping through a book.

Browse Monster Cards on Etsy →

Frequently asked questions

Related monsters

All monsters →

Free tool

Encounter builder
Build balanced encounters by party level and difficulty.