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Large beast · CR 1

Lion

Armor Class12
Hit Points26 (4d10+4)
Speed50 ft.
ChallengeCR 1 (200 XP)
STR
17
(+3)
DEX
15
(+2)
CON
13
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
8
(-1)
SkillsPerception +3, Stealth +6
Sensespassive Perception 13
Special Abilities
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Pounce. If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 ft..
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Running Lion in an encounter

As a CR 1 threat worth 200 XP, Lion is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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