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Gargantuan monstrosity · CR 11

Roc

Armor Class15
Hit Points248 (16d20+80)
Speed20 ft., fly 120 ft.
ChallengeCR 11 (7,200 XP)
STR
28
(+9)
DEX
10
(+0)
CON
20
(+5)
INT
3
(-4)
WIS
10
(+0)
CHA
9
(-1)
Saving ThrowsDEX +4, CON +9, WIS +4, CHA +3
SkillsPerception +4
Sensespassive Perception 14
Special Abilities
Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.
Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.

Running Roc in an encounter

As a CR 11 threat worth 7,200 XP, Roc is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 11 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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