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Medium plant · CR 0

Shrieker

Armor Class5
Hit Points13 (3d8)
Speed0 ft.
ChallengeCR 0 (10 XP)
STR
1
(-5)
DEX
1
(-5)
CON
10
(+0)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Cond. ImmuneBlinded, Blinded, Frightened
Sensesblindsight 30 ft. (blind beyond this radius), passive Perception 6
Special Abilities
False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
Reactions
Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward

Running Shrieker in an encounter

As a CR 0 threat worth 10 XP, Shrieker is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 0 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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