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Tiny fey · CR 1/4

Sprite

Armor Class15
Hit Points2 (1d4)
Speed10 ft., fly 40 ft.
ChallengeCR 1/4 (50 XP)
STR
3
(-4)
DEX
18
(+4)
CON
10
(+0)
INT
14
(+2)
WIS
13
(+1)
CHA
11
(+0)
SkillsPerception +3, Stealth +8
Sensespassive Perception 13
LanguagesCommon, Elvish, Sylvan
Actions
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Running Sprite in an encounter

As a CR 1/4 threat worth 50 XP, Sprite is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/4 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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