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Medium humanoid · CR 1/4

Acolyte

Armor Class10
Hit Points9 (2d8)
Speed30 ft.
ChallengeCR 1/4 (50 XP)
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
14
(+2)
CHA
11
(+0)
SkillsMedicine +4, Religion +2
Sensespassive Perception 12
Languagesany one language (usually Common)
Special Abilities
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Running Acolyte in an encounter

As a CR 1/4 threat worth 50 XP, Acolyte is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/4 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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