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Medium humanoid · CR 1/8

Guard

Armor Class16
Hit Points11 (2d8+2)
Speed30 ft.
ChallengeCR 1/8 (25 XP)
STR
13
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
SkillsPerception +2
Sensespassive Perception 12
Languagesany one language (usually Common)
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Running Guard in an encounter

As a CR 1/8 threat worth 25 XP, Guard is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/8 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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