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Medium humanoid · CR 1/8

Noble

Armor Class15
Hit Points9 (2d8)
Speed30 ft.
ChallengeCR 1/8 (25 XP)
STR
11
(+0)
DEX
12
(+1)
CON
11
(+0)
INT
12
(+1)
WIS
14
(+2)
CHA
16
(+3)
SkillsDeception +5, Insight +4, Persuasion +5
Sensespassive Perception 12
Languagesany two languages
Actions
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Running Noble in an encounter

As a CR 1/8 threat worth 25 XP, Noble is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/8 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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