Armor Class11
Hit Points11 (2d8+2)
Speed10 ft., swim 40 ft.
ChallengeCR 1/8 (25 XP)
STR
10
(+0)
DEX
13
(+1)
CON
12
(+1)
INT
11
(+0)
WIS
11
(+0)
CHA
12
(+1)
SkillsPerception +2
Sensespassive Perception 12
LanguagesAquan, Common
Special Abilities
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.