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Small humanoid · CR 1/4

Goblin

Armor Class15
Hit Points7 (2d6)
Speed30 ft.
ChallengeCR 1/4 (50 XP)
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
SkillsStealth +6
Sensesdarkvision 60 ft., passive Perception 9
LanguagesCommon, Goblin
Special Abilities
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Running Goblin in an encounter

As a CR 1/4 threat worth 50 XP, Goblin is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/4 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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