Armor Class11
Hit Points11 (2d8+2)
Speed30 ft.
ChallengeCR 1/4 (50 XP)
STR
16
(+3)
DEX
12
(+1)
CON
12
(+1)
INT
9
(-1)
WIS
8
(-1)
CHA
6
(-2)
SkillsAthletics +5, Perception +3, Stealth +3
Cond. ImmuneBlinded
Sensesblindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
LanguagesUndercommon
Special Abilities
Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.