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Large dragon · CR 6

Young White Dragon

Armor Class17
Hit Points133 (14d10+56)
Speed40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
ChallengeCR 6 (2,300 XP)
STR
18
(+4)
DEX
10
(+0)
CON
18
(+4)
INT
6
(-2)
WIS
11
(+0)
CHA
12
(+1)
Saving ThrowsDEX +3, CON +7, WIS +3, CHA +4
SkillsPerception +6, Stealth +3
Immunitiescold
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 16
LanguagesCommon, Draconic
Special Abilities
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

Running Young White Dragon in an encounter

As a CR 6 threat worth 2,300 XP, Young White Dragon is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 6 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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