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6th-level · Transmutation

Disintegrate

Level6th-level · Transmutation
Casting Time1 action
Range60 feet
ComponentsV, S, M (A lodestone and a pinch of dust.)
DurationInstantaneous
ClassesSorcerer, Wizard
Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

At Higher Levels

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

Casting Disintegrate

Disintegrate is a 6th-level transmutation with a casting time of 1 action and a range of 60 feet. It doesn't need concentration, so it stacks with your other buffs.

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