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6th-level · Transmutation

Wind Walk

Level6th-level · Transmutation
Casting Time1 minute
Range30 feet
ComponentsV, S, M (Fire and holy water.)
Duration8 hours
ClassesDruid
Description

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

Casting Wind Walk

Wind Walk is a 6th-level transmutation with a casting time of 1 minute and a range of 30 feet. It doesn't need concentration, so it stacks with your other buffs.

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