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Medium monstrosity · CR 3

Basilisk

Armor Class12
Hit Points52 (8d8+16)
Speed20 ft.
ChallengeCR 3 (700 XP)
STR
16
(+3)
DEX
8
(-1)
CON
15
(+2)
INT
2
(-4)
WIS
8
(-1)
CHA
7
(-2)
Sensesdarkvision 60 ft., passive Perception 9
Special Abilities
Petrifying Gaze. If a creature starts its turn within 30 ft. of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.
If the basilisk sees its reflection within 30 ft. of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.

Running Basilisk in an encounter

As a CR 3 threat worth 700 XP, Basilisk is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 3 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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