Want printable stat cards for Minotaur and 300+ more creatures? Browse the Monster Cards bundle →
Large monstrosity · CR 3

Minotaur

Armor Class14
Hit Points76 (9d10+27)
Speed40 ft.
ChallengeCR 3 (700 XP)
STR
18
(+4)
DEX
11
(+0)
CON
16
(+3)
INT
6
(-2)
WIS
16
(+3)
CHA
9
(-1)
SkillsPerception +7
Sensesdarkvision 60 ft., passive Perception 17
LanguagesAbyssal
Special Abilities
Charge. If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Running Minotaur in an encounter

As a CR 3 threat worth 700 XP, Minotaur is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 3 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

From the shop

Printable Monster Cards

Every creature as a printable stat card with tokens and standees, so you can run Minotaur without flipping through a book.

Browse Monster Cards on Etsy →

Frequently asked questions

Related monsters

All monsters →

Free tool

Encounter builder
Build balanced encounters by party level and difficulty.