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Large monstrosity · CR 3

Winter Wolf

Armor Class13
Hit Points75 (10d10+20)
Speed50 ft.
ChallengeCR 3 (700 XP)
STR
18
(+4)
DEX
13
(+1)
CON
14
(+2)
INT
7
(-2)
WIS
12
(+1)
CHA
8
(-1)
SkillsPerception +5, Stealth +3
Immunitiescold
Sensespassive Perception 15
LanguagesCommon, Giant, Winter Wolf
Special Abilities
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Running Winter Wolf in an encounter

As a CR 3 threat worth 700 XP, Winter Wolf is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 3 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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