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Medium humanoid · CR 2

Berserker

Armor Class13
Hit Points67 (9d8+27)
Speed30 ft.
ChallengeCR 2 (450 XP)
STR
16
(+3)
DEX
12
(+1)
CON
17
(+3)
INT
9
(-1)
WIS
11
(+0)
CHA
9
(-1)
Sensespassive Perception 10
Languagesany one language (usually Common)
Special Abilities
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Running Berserker in an encounter

As a CR 2 threat worth 450 XP, Berserker is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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