Armor Class13
Hit Points67 (9d8+27)
Speed30 ft.
ChallengeCR 2 (450 XP)
STR
16
(+3)
DEX
12
(+1)
CON
17
(+3)
INT
9
(-1)
WIS
11
(+0)
CHA
9
(-1)
Sensespassive Perception 10
Languagesany one language (usually Common)
Special Abilities
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.