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Medium humanoid · CR 2

Druid

Armor Class11
Hit Points27 (5d8+5)
Speed30 ft.
ChallengeCR 2 (450 XP)
STR
10
(+0)
DEX
12
(+1)
CON
13
(+1)
INT
12
(+1)
WIS
15
(+2)
CHA
11
(+0)
SkillsMedicine +4, Nature +3, Perception +4
Sensespassive Perception 14
LanguagesDruidic plus any two languages
Special Abilities
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

- Cantrips (at will): druidcraft, produce flame, shillelagh
- 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
- 2nd level (3 slots): animal messenger, barkskin
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Running Druid in an encounter

As a CR 2 threat worth 450 XP, Druid is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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