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Large monstrosity · CR 6

Chimera

Armor Class14
Hit Points114 (12d10+48)
Speed30 ft., fly 60 ft.
ChallengeCR 6 (2,300 XP)
STR
19
(+4)
DEX
11
(+0)
CON
19
(+4)
INT
3
(-4)
WIS
14
(+2)
CHA
10
(+0)
SkillsPerception +8
Sensesdarkvision 60 ft., passive Perception 18
Languagesunderstands Draconic but can't speak
Actions
Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Running Chimera in an encounter

As a CR 6 threat worth 2,300 XP, Chimera is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 6 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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