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Large monstrosity · CR 5

Bulette

Armor Class17
Hit Points94 (9d10+45)
Speed40 ft., burrow 40 ft.
ChallengeCR 5 (1,800 XP)
STR
19
(+4)
DEX
11
(+0)
CON
21
(+5)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
SkillsPerception +6
Sensesdarkvision 60 ft., tremorsense 60 ft., passive Perception 16
Special Abilities
Standing Leap. The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
Deadly Leap. If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.

Running Bulette in an encounter

As a CR 5 threat worth 1,800 XP, Bulette is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 5 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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