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Large monstrosity · CR 4

Lamia

Armor Class13
Hit Points97 (13d10+26)
Speed30 ft.
ChallengeCR 4 (1,100 XP)
STR
16
(+3)
DEX
13
(+1)
CON
15
(+2)
INT
14
(+2)
WIS
15
(+2)
CHA
16
(+3)
SkillsDeception +7, Insight +4, Stealth +3
Sensesdarkvision 60 ft., passive Perception 12
LanguagesAbyssal, Common
Special Abilities
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

Running Lamia in an encounter

As a CR 4 threat worth 1,100 XP, Lamia is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 4 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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