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Large monstrosity · CR 5

Gorgon

Armor Class19
Hit Points114 (12d10+48)
Speed40 ft.
ChallengeCR 5 (1,800 XP)
STR
20
(+5)
DEX
11
(+0)
CON
18
(+4)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
SkillsPerception +4
Cond. ImmunePetrified
Sensesdarkvision 60 ft., passive Perception 14
Special Abilities
Trampling Charge. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Petrifying Breath. The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.

Running Gorgon in an encounter

As a CR 5 threat worth 1,800 XP, Gorgon is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 5 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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