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Large beast · CR 1/2

Crocodile

Armor Class12
Hit Points19 (3d10+3)
Speed20 ft., swim 20 ft.
ChallengeCR 1/2 (100 XP)
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
SkillsStealth +2
Sensespassive Perception 10
Special Abilities
Hold Breath. The crocodile can hold its breath for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target

Running Crocodile in an encounter

As a CR 1/2 threat worth 100 XP, Crocodile is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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