Armor Class11
Hit Points19 (3d10+3)
Speed40 ft.
ChallengeCR 1/2 (100 XP)
STR
17
(+3)
DEX
11
(+0)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
6
(-2)
Sensespassive Perception 11
Special Abilities
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.